For some of us (by which of course I mean me, your luddite correspondent!) Space Invaders was the pinnacle of computer gaming. Apparently though things have moved on a bit since my day! Our BGE pupils are not limited by such thinking and are busy taking their first steps into this arena, working with the GDevelop game engine to explore and understand the logic conditions and object behaviours essential to bringing games to life. In the process they are developing their own working games so can observe directly the link between the underpinning knowledge and its practical implementation. All very well but what was their high score in Space Invaders, that’s what I want to know.
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